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Old Jul 03, 2005, 07:14 PM // 19:14   #1
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Default Skills - Glyph Of Elemental Power

You can view this database entry at: http://www.guildwarsguru.com/skill/8...emental-power/.
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Old Jul 03, 2005, 07:14 PM // 19:14   #2
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You can also capture it from the White Mantle Savant bosses in Bloodstone Fen and Aurora Glade.
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Old Aug 09, 2005, 03:27 AM // 03:27   #3
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where do u get this skill, to buy it??
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Old Aug 18, 2005, 12:16 AM // 00:16   #4
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Can be purchased at Port Sledge
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Old Aug 18, 2005, 12:36 AM // 00:36   #5
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So, using this makes your next skill stronger? Say you have 11 points to fire, you activate the glyph and your next spell has 13 points to fire?
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Old Aug 18, 2005, 02:13 AM // 02:13   #6
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That is correct.
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Old Aug 26, 2005, 06:35 AM // 06:35   #7
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this glyph can be usefull when you have 16 in a attribute and boost it with this to 18 for even more damage
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Old Aug 27, 2005, 05:01 AM // 05:01   #8
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mmmm..18 attrib points ho wmuch would that add to meteor shower (imagine if this skill said "elemental spell" instead of spell so you could just cast echo, glyph,echo glyph,glyph,echo glyph, which would alst for about 6-7 boosts i think so that could bring you up to like 30 in an attrib too bad it dont stack like that)
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Old Sep 16, 2005, 12:42 AM // 00:42   #9
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yeah i was wondering about that. does it raise your attributes even if you have max?
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Old Sep 16, 2005, 02:02 AM // 02:02   #10
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It can bring it up to 18, and glyphs overwrite one another, so you wouldn't be able to stack them.
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Old Nov 20, 2005, 06:41 PM // 18:41   #11
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What quest rewards this
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Old Nov 20, 2005, 08:27 PM // 20:27   #12
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i dont think this skill can be gotten from a quest
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Old Nov 20, 2005, 09:21 PM // 21:21   #13
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imo its a waste of time and energy for most spell, but its good before a fight to prepare a meteor shower and for long recast spells.
or cast conjure flame, at 18, ur wand deal +19 dmg
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Old Nov 22, 2005, 05:22 PM // 17:22   #14
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You uh.. do realise it doesn't give you +2 damage, it increases your skill levels by 2. meaning with some skills you can get in an extra 10+ damage in a hit. For spikers, it's pretty much mandatory. If you have 5 spikers, you all deal 100, if each person dealt an extra 10 damage, you'd be doing 550 and not 500. That can make or break a spike team. Especially so since players usually actually have between 500 and 550 hp. The extra 50 could ensure a death.
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Old Nov 23, 2005, 03:56 AM // 03:56   #15
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Would this skill increase the next Energy Storage spell by 2?

eg. can you get an awesome Ether Renewal?
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Old Nov 23, 2005, 04:16 AM // 04:16   #16
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No... I believe the description is it increases Elemental skills by 2, not Elementalist skills. Meaning just skills under Fire, Water, Air, and Earth.
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Old Nov 23, 2005, 11:46 AM // 11:46   #17
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Quote:
Originally Posted by Dahl
No... I believe the description is it increases Elemental skills by 2, not Elementalist skills. Meaning just skills under Fire, Water, Air, and Earth.
Exactly.
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